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Thanks so much for helping point us in the right direction! Turns out the minigame script was disabling itself prematurely when colliding with any surface, not just the trigger. For whatever reason my 240hz refresh rate was bypassing this physics step entirely, so I missed it on the last upload - it should be all fixed on both versions now!

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Oh, wow. In that case, I have to try it again.

Vaguely reminds me of getting Win98 running a GHz machine (because, why not?). Needed a lot of tricks to reduce RAM and slow the CPU down to get it running. It did boot faster than I could sit down in my chair; fastest version of Windows I ever played with.

Edit: they work fine now.

And I believe the next puzzle is just me. Seems to be 212 but nothing triggers. Still looking.