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(+1)

The voice acting was really really good and this is also one of the few games I've played which have felt like they have a complete story behind it. Well done there! The music and audio also fit very well too!

Maybe someone else has pointed this out already, but you should definitely start the timer from when Charlie gets unleashed rather than (I assume) at the very start of the game. I lived way longer the second time I played but my timer was at like 29 seconds whereas the first time it was over a minute.

I'd also love more info like a little arrow indicator on Ralph showing which way he'll go when you release or a power meter.

Overall super fun game though!

(+1)

Thanks for the feedback. Putting the survival time in was one of the last things I did and I think I've just referenced the wrong variable in the code. It was late is my only excuse. You are not the only power indicator request, I did think about it, the movement is done by adding force to the rigidbody which is not that precise and has a different effect depending on how little Ralph is already moving. I liked the slightly chaotic outcome and how it forces you to just cope with what's happening. Putting an indicator on screen might have made it feel broken when it was actually intended so I opted for a cleaner UI. All stuff I can play with if I take it further. Here's to the voxels fellow cube fiend.