So is this a turn -based game, where each turn consists of choosing a miracle to attempt, then rolling a die to discover the results?
Still not entirely sure on the map, but maybe I'll try to read the rules for The Quiet Year and see if that helps.
[EDIT]: I read the rules for The Quiet Year. TQY seems to be a narrative TTRPG that uses the map as a visual aid to remember what decisions have been made and what actions have occurred. I feel like even in TQY, this could easily be a textual list, and even more so in God Die as the game actions have no impact on the map.
Furthermore, actions in TQY are semi-random; in God Die, they are deliberately chosen -- the only randomness is the die result. Because the population starts at 1 and you can always choose for the population to never reach 0, the only actual loss condition is 20 Floor. This makes the entire game "roll a die until your Floor hits 20." Why would you not choose every miracle to be "decrease your Floor to 5"? The only reason I can conceive of is not wanting to be bored, because the game is, in fact, incredibly boring. The main issue with this game is that there aren't any rules besides a loss condition.