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(+1)(-2)

I'm also only getting one treasure, which I can only assume is not intended behaviour.


Additionally, the gem economy is insane. The default rate of 1 gem per hour is far too slow for the costs. If something costs 24 gems it costs 1 day of real life time, if it costs 200 gems that's over a week. And I know "it's a long term idle game and you can speed up gem generation" but asking players to wait a week for a 1.6x multiplier is too much. I think the cost to generation ratio should be adjusted and/or there should be some sort of gem exchange so those purple gems can actually have some use.

gem upgrade just some bonus to your progression so is just fine.
but amethyst need to have some new use, only buying new theme just boring

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Giving amethyst any use other than buying cosmetics will make it so nobody wants to use them on cosmetics, which would be bad. The whole point of having five different gem currencies that are all gained at the same rate and used for different things is so that you don’t feel bad about spending them.

(+1)

Are people buying the themes in the first place?

I didn't know where they were, and once I found them the cheapest cost 1000, which would take 40 days to afford. Even at my current rate with 112 achievements it would take 20 days. If you've played long enough to afford a theme I would guess that you've stopped caring about what it looks like, if you even did in the first place.

It wouldn't be choosing between buying a theme and buying an upgrade, it's between buying anything or having a currency accumulating uselessly.

And having to choose what to spend currency on is the main mechanic of idle and incremental games, and it wouldn't be so important if the upgrades didn't take so long to afford in the first place.

(+1)

I bought a theme

i second being able to exchange the useless purples ofr other colors