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Thanks for sharing your thoughts on the game! The controls and camera were bound the way they were in the game to emulate classic 3D horror games like Resident Evil and Eternal Darkness, so including a moveable camera would have required a completely different direction from the one that StageFryte and I ended up taking. Various other visual creative decisions were undertaken by us as a way to tie up loose ends from the main game and possibly clarify emotional details (John decides to shoot a deer because he’s scared and all he sees of it are two glowing eyes for eg).

You’re right about the third phase of the Amy fight though: the player needs to move out of the way before Amy finishes her red hand animation or else the circle of red symbols will get the player. It can be a pretty difficult fight though and I don’t blame you for being frustrated. I felt it would be more frustrating though if Amy appeared while the player was scaling the stairs as the crucifix doesn’t point up or down, so I had to limit her to random appearances on designated areas of the house.

Jury is still out on whether we will remake the other chapters without official blessing and/or money because there would be a lot of legal grey area involved. If that happened, we would definitely tone down the camera movements in places similar to the forest which I designed to be intentionally disorienting to try and approximate the original games feeling of being lost without the semi-random map layout.

Your feedback is very insightful and valuable however, and we’re glad you still found some enjoyment in Faith 64 anyway in spite of your grievances.