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(6 edits)

Nice game with good graphics. I also like the playability. But one thing, i wanted to ask. Why was it made, that the player-sprite constantly jumps, when you hold "direction up" on the controller? In the vast majority (~99%) of jump-and-run games on the C64, the sprite then only jumps once and then stands. The fact, that this behaviour is different in "Jump'n Crate", had cost me a few lives in the gameplay so far, because often my sprite jumped once too often and then it collided with an enemy over it. Was this point implemented this way in "Jump'n Crate" for a specific reason? Because if not, maybe that could be changed, to the normal jumping-behaviour, which means "pressing up once, only jumps once - pressing up several times, jumps several times."

Thanks for your interest and feedback, much appreciated. The thing is, using this "always jump" mode is favorable than push-and-jump mode at certain critical points. Other reason is that -to be honest- I started to write this game by creating the jumping man sprite. I've written some kind of engine to move him around different locations on screen, and it was far more effective compared to ancient platform games. So I said to myself, there is a jumping man and I can build a platform game around it, so jumping is sort of the key of the game. Yes, it is not common but I liked it to be different since there are thousands of games with similar behaviour. Hope this answers your question. Cheers :)

Okay, understand. Then it was planned this way from the beginning on. I think, i can get used to this jumping-behaviour, when i play the game more often. In any case, you published a good game.