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Amazing! I cannot wait to play the new version!

By 'slower' I meant the enemies. So much is happening right from the start that I don't have the time to get mentally in the game loop :D. I would love the enemies and player speed to maybe increase overtime - but requiring my quick reactions from very beginning is really stressful haha.

Yeah, I totally get what you're saying. That's one of the things we're releasing soon, the enemy scaling instead of just adding more enemies.

We still have to build a smoother learning curve, but yeah this game is supposed to get stressful and overwhelming at some point, because each run goes on indefinitely and it just gets harder. It's a fight to the death. Story-wise, the Countess was innocent and came back as a vengeful spirit to inflict on her executers everything she was accused of.

Hey! I've released a new version where the controls have been greatly improved, but unfortunately I can't upload it here as to not interfere with the jam. So I've uploaded it on a separate page, check it out! :)