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Hey there! Thank you so much for the feedback, it means a lot.

It's a work in progress, we still need to balance many things out, so any feedback is welcome. When you say slower, what do you mean? The movement? The cooldowns? The progression? The play time?

We'll release new arenas, with the goal of having an easier arena at the start, then you can unlock harder arenas by achieving a certain high score. I hope that will help with the learning curve, but you can also check out this update's gameplay so you can get a feeling for it!

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Amazing! I cannot wait to play the new version!

By 'slower' I meant the enemies. So much is happening right from the start that I don't have the time to get mentally in the game loop :D. I would love the enemies and player speed to maybe increase overtime - but requiring my quick reactions from very beginning is really stressful haha.

Yeah, I totally get what you're saying. That's one of the things we're releasing soon, the enemy scaling instead of just adding more enemies.

We still have to build a smoother learning curve, but yeah this game is supposed to get stressful and overwhelming at some point, because each run goes on indefinitely and it just gets harder. It's a fight to the death. Story-wise, the Countess was innocent and came back as a vengeful spirit to inflict on her executers everything she was accused of.

Hey! I've released a new version where the controls have been greatly improved, but unfortunately I can't upload it here as to not interfere with the jam. So I've uploaded it on a separate page, check it out! :)