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What did this game do well?

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The game is very easy to understand and minimalistic. The game also has a good use of random procedurally generated levels and mechanics. The graphics is simple and easy to understand. The description of what happened in each room is concise and easy to understand.

It's an interesting minimalist approach to a rogue-like. Expanding on the concept of being the 'dungeon master' could make for a very fun twist on the genre.

I have never thought of making the player use console. I think it is smart.

I could not get this game to run no matter what. Tried pressing tons of buttons, tried multiple browsers, didn't find anything in the console. Didn't find anything in the instructions or the slides

I think the PCG for building the 'map' or like path was done well. I think the changes between different generations of paths or mazes were significant in that it really affected the gameplay.The graphics for the path and connections i think were also done well.

The game provide rogue content

This game did a good job in using the random map generator. The game looks clean and not let me feel too messy.

Simple aesthetics with a clearly laid out goal. The game conveys what on screen is the player, the beginning, the end, and the exact pathing of the maze without a single word or tutorial.

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What could this game have done better?

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While the idea is cool, the game does not really feel like a game to me since the player cannot actually do anything or perform any meaningful actions other than clicking a button so the story can proceed. It would be more interesting if the game could incorporate some elements to make it more interactive.

The level of player interaction feels minimal. Letting the player choose some part of how the dungeon generates could add to the experience.

I am not really sure what I am supposed to do.

Work. I missed class so idk if I missed some crucial instructions but the game does nothing but show me a couple squares.

The game could've benefited from more mechanics being introduced. As it was when I played it there wasn't a lot of control the player had over the outcome and I felt like I was just clicking a button to roll a dice. The game's events could also have been displayed on the game screen itself and not on the web console.

Somehow i cannot open the console window...

First, I'm not really understand this game honestly. Maybe including an instruction or start page to introduce the attack and health in this game, because for now I'm not really sure what is happening, and the only thing I can do is clicking the encourage button.

Also, sometimes the map generator will generate the map outside the screen, and I think it might because either the itch-page resolution or Unity resolution problem.

Last, I think maybe giving players some feedback will be better, either with sound effect or visual displaying the attack.

Maybe I'm just misunderstanding, but it seems like there's no actual game here. There's no threat, or puzzle, or strategy. The levels generate and then you click 'encourage' until the player makes it to the end. Again, it may be me misunderstanding the goal but I never lost any health and never did anything besides press a single button, so I was a bit confused. As far as level generation goes, it would have been nice if the upper/lower bounds of where tiles could spawn were tweaked so that they wouldn't go off screen- even in full screen mode I would sometimes follow a trail that wasn't fully visible on camera