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global.monsters_caught and global.monsters_seen are arrays of booleans, which means each slot is true if you have caught/seen that monster and false otherwise. In this case you'd just want to carry over the counter itself, since it's the monster ID - so menuvalue_y for the currently hovered item (since it's a vertical menu).

Also, in the moncyclopedia when setting up the events (ggui_menu_region statement) you'll see we give every line a NONE event (which means nothing happens if you press the "accept" button with it highlighted), for your case you'd maybe want to make this conditional - if the monster is available for purchase (global.monsters_caught[d] is true) you'll set up a shop event (which e.g. checks if you can afford the monster and if so proceeds, carrying over the current menu's menuvalue_y as the monster ID the next-level menu refers to), if it's not available (e.g. you haven't caught it yet) you create a NONE event instead.

Thanks Yal! That explains why the monster that keeps getting purchased is Charchne, who is ID no. 1 haha. Could you expand on how I can use these boolean arrays to carry over a counter to properly match the currently hovered mon?  

(1 edit)

To pass over a value, in the mev_ script you'd do something like this:

with(instance_create_depth(x,y,depth-1,obj_gguimenu)){
     daddy       = other.id
     my_monster  = other.menuvalue_y
     //Create frames, elements and events like normal
}

(Similar to the scripts for doing stuff to party monsters, but instead of referring to the AMP we refer to a raw monster ID)

Hi Yal

 Could you help me in the game gun 10 summer, because I have trouble finding a weapon to break the green and blue blocks.  I'm currently in Western Flat, after entering the room downstairs where I'm talking to someone there, I can't go back upstairs because the shotgun isn't enough.  When, after the fight, the firewall "A" opens, which I go through, and after entering the room, the computer asks for an ID that I don't have and I don't know where to get it.  In this room, my shotgun is also not enough to get to the top

 What should I do, what am I doing wrong

 I am asking you for help

Hi Yal

 Could you help me in the game gun 10 summer, because I have trouble finding a weapon to break the green and blue blocks.  I'm currently in Western Flat, after entering the room downstairs where I'm talking to someone there, I can't go back upstairs because the shotgun isn't enough.  When, after the fight, the firewall "A" opens, which I go through, and after entering the room, the computer asks for an ID that I don't have and I don't know where to get it.  In this room, my shotgun is also not enough to get to the top

 What should I do, what am I doing wrong

 I am asking you for help