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(1 edit)

Great one! But i wonder if there were a function that disable the state charge but using default possibilities on certain state(or skill) ? Because i noticed there are no more random state adding by write like 3% percentage to poison if I am using this plugin, it will all be charging.

Sure, I'll see what I can do to allow users to switch back and forth between State application systems. Should be available in the next update.

(1 edit) (+1)

Thanks MythAtelier! And for the others who interested in this plugin, I am running about hundred of plugins and so far I didn't see any conflict, it is amazing.