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Thanks a lot, I really appreciate the kind words! Outside of changing the viewport scaling settings, I've found that letting all the control nodes place/size themselves (with anchors, nodes like VBoxContainers, MarginContainers, Separators, etc) rather than trying to place them manually has really helped me a lot. It can definitely be a little tedious to get everything set up how you want, but once you do: everything orients itself properly at whatever resolution you want.

I still think there's some issues I have with font scaling, I still don't know if I fully understand how Godot handles fonts/text. Certain card text will overrun the card bounds only at certain resolutions and can look kind of fucked lol. Regardless though, thank you for playing! I'm glad you enjoyed it.

(+1)

Yeah I've been using the Control nodes (BoxContainers, MarginContainers, etc.) a lot in my games, makes the ui scale nicely with the viewport

Nice! Yeah there's definitely a steep learning curve (at least for me lol), but Godot's control nodes are definitely powerful.