Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Well observed, GGFreak.

As you mentioned, these different expressions mean the same thing: the player rolls additional dice in search of successes. Standardizing this text is a really good suggestion and I will do this in future updates.

Each die rolled in an attack can generate a hit and each hit is defended separately. This is explained in the section about Defense rolls:

Defense Roll: For each hit suffered, the enemy makes a Defense roll (1d6). Each success absorbs 1 hit, each failure causes 1 wound token.
(+1)

Fair enough, I was more focused on the Melee and shooting roll sections that defense is sandwiched between, which simply states "Success scores a hit" instead of "each success scores a hit". I assumed it was as you said, but my nitpicky nature is always looking for what could be misinterpreted, and I could see someone mistakenly thinking that no matter how many dice they rolled for a battle or fire roll, it's a collective Success/failure into a single hit, rather than each die having the potential for a hit. It's another case of needing to standardize text into something more similar to the defense section, in the format of "Each success [pos. Result], each failure [neg. Result]."