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Haha I had fun coming up with it! 

Gonna add web builds and object pooling to my list of things to learn. You mention "sails are minimaps"... so I noticed this bug on the download version that did happen in-engine on in the browser, where the boat health bars are screwed up images. Is that what you're referring to? I have no idea what's causing it in the windows exe. 

I'm really glad the game is fun for what it is, I was just glad to have something working with an end game. I'm also a musician so I wanted to make sure SFX were decent and brought more life to the game. Thanks for the feedback and for checking out the channel!

Car update: it's totaled and I'm looking for a new car currently. bummer.

(+1)

ah ok, this is how it looks in my windows build. So thought it is by purpose a part of the map or so^^

I'm also new in Godot, so not sure,  but based on Unity experience, i could imagine, that it's maybe something with materials or material variants or that you use accidentally something like a RenderTexture which shows the camera's viewport or so...  (if these concepts are available in Godot at all^^) ... or because you say, there should be a health bar, also maybe should be a "world-scale" UI instead of an 2D/sprite element or so.?.. just random guesses, maybe something helps.

For the car: Damn, good luck with the new one :-)


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Dang. Yup, that's it! I'm using a SubViewport and a Sprite3D for those health bars so I think you're dead on. I'll have to some investigating with your advice. Thank you!!