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For full transparency, this review has been written for the gameplay up to the first boss. Following content, I have not reached yet.

"Succubus Hunt" is a game made by Multby6 and revolves around the MC, accompanied by a wisp named Willow, who alerts the protagonist when a succubus is nearby. Although not strictly text-based, it boasts engaging dialogue and a commendable narrative effort. Each succubus is endowed with their own distinct personality, avoiding the pitfall of recycling the same lines.

The graphics in the game employ a highly detailed pixel art style, which I find particularly enjoyable. I've personally seen this style done justice only a few times, and I must say that each character exudes a unique design, despite belonging to the succubus category. Notably, many draw inspiration from animals, such as spiders, dogs, and bunnies.

The gameplay is well-executed in its movement mechanics, and it's relatively intuitive to navigate. The predominant direction is forward, and I found the movement to be consistently fair. The mechanic where Willow hides in the presence of a nearby monster is a good idea, but regrettably, I completely forgot about it until halfway through the first boss encounter. Even when remembered, it offered only marginal assistance, as by the time Willow hid, the succubus was already on screen, leaving little time to react. Additionally, many succubi seem to employ similar attack and movement patterns. For instance, Teena, the spider-themed succubus, follows a routine of forward movement with regular intervals of hiding, rendering the wisp mechanic largely ineffective.

As mentioned earlier, the game lacks a direct overarching story. Nevertheless, each character possesses a personal narrative and distinctive traits that contribute to the overall world-building.

The sounds in this game are apt and fitting for its theme. Environmental audio cues are especially well-crafted, enhancing the immersive experience.

The first boss fight, while not particularly challenging in terms of strategy, presents a health management hurdle. Taking down one of the vines prompts another to grow, allowing the boss to replenish her health, prolonging the encounter.

In terms of price, it's slightly higher than I'd prefer, especially when factoring in additional taxes. However, I've paid more for games of far lesser quality.

In conclusion, I'd say "Succubus Hunt" is a commendable game for what it aims to be, and I'm eager to delve deeper into it. I also appreciate the inclusion of clever jokes and references, such as the nods to SpongeBob and Minecraft's Jenny that I stumbled upon after leaving.

Overall, I'd rate it 8/10 thus far. A really good game!