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Hi, here are my remarks:


- nice aesthetics and juice as always, with clear informations and good vfx and style

- the difficulty doesn't seem to go up, a ramping respawn rate and enemy speed would be nice

- the barrier is kind of op, maybe it shouldn't clear the entire screen (tho a new powerup to do that alone can be nice) or even any enemy at all, in that scenario it should be replaced, for example, with a freeze when it's broken

- I still don't understand what the chain reactor does

- you can make the missile go out of the screen and preemptively clear enemies you can't see yet

- there's no reward for directly hitting an enemy, maybe it's intentional tho


High score: 12410 cos I was not attentive xD