Hmm. I think I understood what you want. But the plugin does not work that way.
It currently works like that:
- Character is walking.
- Character stops walking.
- Checks for how many frames the character is not moving.
- If that amount of frames is higher or equal than the Idle Delay, it will change to the Idle pose.
While on a pose, the plugin will not give you a way to wait specific amount of frames to change each pattern inside that pose. The idle delay only works for the transition moment. Meaning, while walking, then stops, wait for the delay, then change.
On the "No Idle Delay" setup the second pattern is not appearing because probably the character does not have the Step Animation ON. So the patterns only changes if he is moving.
You can use the pose common event to set the Step Animation ON when the character is entering on the idle pose. See my sample project for details.
Another way would be manually change the pattern of the character using my Character Manager plugin. When entering on the idle pose, you could make the common event wait x amount of frames, then change pattern using plugin commands.