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I really enjoyed Mystic Munchies! I think that the theme of magic, local delicacies and adorableness is pulled off really well! The art is so beautiful and the level of polish is impressive too.

I also hope to share some frustrations/confusions that I faced (mostly UI/UX related) however, please do feel free to skip it if it's not constructive at the moment!

I found the game quite difficult, I'm actually not sure if it's possible to get a 3 carrot rating, I could only get a 2 carrot rating even in the first level with all recipes memorized and all orders done correctly as fast as I could.

I'm also not sure how fever time works. I noticed that the ingredients controls changed from tap to swipe and the drawing shapes became very complicated bunny shapes which actually made fever time feel more like a punishment.

I also noticed other inconsistencies - like in the second level, the location of the carrot ingredient changed. Along with the introduction of a new ingredient and recipe, this really threw me off.

Other than that, I think an option to clear the pot (at a penalty, of course) would be nice? There were times where I misclicked ingredients and it was upsetting having to knowingly cook and serve customers the wrong food. (note. played version 1.0 on mobile)

(+1)

Hey there! We're really glad you enjoyed our game :D Thank you so much for your constructive feedback!

In regards to the difficulty, yeah, we had lots of feedback in regards to that. As developers, I guess we played the game a tad too much and didn't scale the difficulty as well! In the next version, we are going to adjust the requirements for all the ratings.

Apologies for the confusion in regards to the fever time! Actually, in fever time, you could just draw anything you'd like (most efficient being just fast strokes, of course!) and it'll be counted as being correct. So the bunny shapes were just there for aesthetic reasons; you could actually just quickly swipe to throw out as many dishes as you'd like! In the next version, we'll try to be more clear during the tutorial and replace the frenzy shapes with maybe an icon that is obvious that you aren't supposed to draw—perhaps the cute head of Toast?

We have had feedback in regards to the inconsistencies as well; we'll keep this in mind, and future iterations of this game will have all the ingredients in the same place!

The feature to clear the pot sounds super cool! It adds another layer of complexity and allows you to undo mistakes. We'll take that into consideration and try to implement that in the next version as well!