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Butterknife

11
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A member registered Oct 13, 2023 · View creator page →

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Recent community posts

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Such an incredible game! I'm super impressed with the OS system and the reviews system! Super well done!

Also just trolling everyone and seeing their silly reviews after completing the game normally is hilarious.

This might not be intended but I like how you still keep your previous edit after your previous run so I could add in stuff from future commissioners.

My personal favourite:

Hi! Thank you so much for playing! ♡

Oh wow, what a coincidence! Will definitely be checking out your game later! :D

Appreciate the detailed feedback! We are quite fond of the gameplay mechanics too, we should definitely come back to this later down the line after the jam~ And yeah, we do agree after playtesting it is quite hard to keep track of both the dungeon screen and the notes screen at the same time. Maybe in a future iteration we can move it to the side or maybe even overlay it on top of the game somehow!

Thank you for playing! ♡ And you got it! We were heavily inspired by crypt of the necrodancer as well as the silly trombone rhythm game :)

We definitely need to better balance the game haha, even we as developers were having a hard time beating the game T-T 

Maybe once the jam ends!!

Thank you so much for playing!! ♡

Very cool game, and impressive making this in Scratch and in 24 hours! Reminds me of a mix between FNAF and The Exit 8! Some of these anomalies are so sneaky! I love the ambience. Incredible work!!

Ohhh I see, that's really cool!

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Super fun puzzle game! Incredibly sweet ending too, I love the story and the cutscenes, simple but does its job! Great job!!

Just curious though, what's the smoke (?) on the butler used for? I ended up completing the game without using it :0

Hey there! We're really glad you enjoyed our game :D Thank you so much for your constructive feedback!

In regards to the difficulty, yeah, we had lots of feedback in regards to that. As developers, I guess we played the game a tad too much and didn't scale the difficulty as well! In the next version, we are going to adjust the requirements for all the ratings.

Apologies for the confusion in regards to the fever time! Actually, in fever time, you could just draw anything you'd like (most efficient being just fast strokes, of course!) and it'll be counted as being correct. So the bunny shapes were just there for aesthetic reasons; you could actually just quickly swipe to throw out as many dishes as you'd like! In the next version, we'll try to be more clear during the tutorial and replace the frenzy shapes with maybe an icon that is obvious that you aren't supposed to draw—perhaps the cute head of Toast?

We have had feedback in regards to the inconsistencies as well; we'll keep this in mind, and future iterations of this game will have all the ingredients in the same place!

The feature to clear the pot sounds super cool! It adds another layer of complexity and allows you to undo mistakes. We'll take that into consideration and try to implement that in the next version as well!

BURENYUU!

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Super cute game!!! I love the aesthetics and all the cat-themed food! Discovering new food is fun as well~

Altho I noticed a tiny resolution bug where the game doesn't scale to my phone and I couldn't play it on mobile :(

Anyways, good luck for the game jam haha! Maybe we can add each others characters in our games as an easter egg :0

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For a better experience, please download the .apk to play on your phone!

If you'd like to play the WebGL version, do remember to click on the fullscreen button (bottom left of game) then Ctrl + - to zoom out until the game fits your screen!

There are still some bugs here and there, but we hope you enjoy the game nonetheless :D