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(1 edit) (+1)

I have found a minor bug. At one iteration you nerfed the healing of "Lone Wolf" by not applying the strength multiplier to healing. Working as intended. The "human" counterpart "My heart is yours" which can be bought at inn also mechanically only boosts attack but not healing, but the card description for healing still shows scaled up values with increasing strength.

The Inn-cards seem overlocked, found another one: While the monster-healing cards have a "Depletes after play" function, the inn-cards do not.

But honestly I think the difficulty is kinda over the top now, losing 50 max HP in "new game +" and restricting the use of cards that give extra max health. I mean, I told you about this exploit in the first place, but now there is no need for those "increase max health cards" anymore since the healing is nerfed so bad you rarely reach top of your health. And blocking is outclassed so easily with poison or overpowering strength. Only viable build now are lots of free cards like ambush + lone wolf to keep at least a little repeatable healing.

But I have to say I like the new boss with that special ability.

(+1)

Thanks for thee feedback on the missed card updates and the boss!
You can still use the cards once per combat, so you can go infinite but it is harder. The keep playing function is a placeholder anyway so I don't intend to balance it ;) Other balancing will happen as well and I hope to make most people happy at the end!