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(+1)

I must say this is a decent start so far, but I feel like there's some constructive critique needed.

(Also, I'm uncertain about your plans so please take these as some recommendations as you please)

1. Night structure

Don't get me wrong I think the nights are fine, but it's currently hard to indicate what night it is or even choose an "unlocked" night.

Do you plan to add extra features that involve nights?

2. Visibility

I feel like there should be some small changes to how we see within the (office) cam room, for example maybe adding some windows or such near the doors, also the lighting during the game over sex scenes seems a bit dim making it hard to see enough details.

3. Story(line)

(If you plan to continue this game as its own thing or maybe later on a remake, this might apply.)

Do you have a story planned already for this game?

Will there be more animatronics?

4. Extra features?

I saw the NSFW content preference popup & somewhat found it useful but rather out of place, if possible add a settings/extras option in the main menu for such things, especially to make it easier for anyone to adjust whatever settings (sound volume, screen size, brightness, etc) you provide & maybe provide access to other features in the extra menu (special/custom nights, extra scenes/content, etc).

Again this is just some feedback, thx for sharing your project regardless of its condition.

(Also I did my best to list the top things that I was thinking during my first session playing)

(+1)

This was really helpful, thanks.

The idea was a straightforward FNAF1 parody, if people find it as entertaining as I do, I'll parody the first three games (maybe FNAF6 as well) as a trilogy.

It absolutely needs a label to tell you what night it is, will add that in the next update, UI isn't one of my strengths so I got it out of the way last. I'll add an indicator of what night you're currently one (there's already an autosave/load feature running in the background), a custom night option once the main "campaign" is finished, maybe with some optional modifiers like starting a few hours earlier,  one of the lights not working, CCTV inputs having a few seconds of latency,  your character (who'll get a menu dedicated for skin/hair/eye color sliders so you can customize him) being deaf so all the diagetic sounds are muted, etc.

Expect changes to the map layout too (including the office's interior) to make it resemble where you're meant to be a bit more because the walls and floor are really bare, I tried to compensate for the current lack of windows with very distinct sound cues and little ambience but that obviously can't work for everyone.

The story will have to be pretty vague when you have a budget of $0 but I'll see what I can do about adding a phone guy to act as a tutorial and drop hints about the worldbuilding, on top of adding posters and the like like I mentioned earlier.

In terms of animatronics, the rabbit and the stag are done and (more or less) working as intended, but the smaller metallic one is a placeholder for Chica's equivalent (who's model is almost finished), and there's nobody who acts like Foxy yet, but there will be.

(Trying to add a screenshot of her being almost finished, but Itch servers don't seem fond of adding images right now.)

Having the content settings be in the settings menu is a good idea, too. Thanks!

(+1)

Np, yw, I hope it wasn't too bad of a critique.

I hope to be of any help & maybe give some ideas, also I'm interested in whatever there is to come.

(+1)

I'm definitely open to suggestions, I have an idea of what I want everything to be like but it's subject to change.