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Hello! Thank you for your comment!

Yes, the game feels a bit empty because I only had 4 hours to work on it, so about half of the planned features are missing.

Also, I'm still learning Unity, and I'm having a tough time figuring out how to scale my games to fit all types of resolutions, so I've kept it at 1080p as it's the only supported resolution at the moment ^^"

Yeah, doing double jams is quite a challenge, & it’s a cool product from it. (4 hours, damn dude)

As for unity scaling, for my games (I used to use unity back in the day, feel free to ignore) having a low embed resolution often helped my games because typically webgl can easily scale up but not down. Note this was in Unity 2018 or 2019 though and might not apply anymore.

So Set it up however you think fits best.

(+1)

Yeah that was a hard challenge haha

Thank you for your advice I will trying it out!