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Fun use of the theme! Though I feel like the Knight wasn't really pulling his weight on the DPS front.

A little easy, but that's totally fine for a jam game; it proves the concept well, and that's what matters. The long approach time made it very parseable which spells were coming up, and I always felt like it was intuitive which spell would activate on click even when some had gone offscreen, so those worked well.

My only real feedback is that it deserves a name that takes itself a bit more seriously!😁