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I don't know where to send feedback, so I will post it here.

I'd like to thank you for the GREAT work you've already done making a game which I can now enjoy. Mostly I'm testing different decks and card combos, that's why I'm looking for an option in the future to make custom opponent deck.

And here is a small bug report:

When player wins because opponent can't draw a card, game doesn't stop and AI continues their turn. So player needs to quickly click "Next" button or will be forced to play another turn.

If a status icon expires, the tooltip doesn't disappear and follows the cursor until it points to another icon.

There is a misprint in battle log for reducing damage moves: damage done will be reduced nect turn.

Also there are some cards which work not as expected:

Pidgeot's Hurricane sends opponent cards to discard pile instead of hand.

GB Jigglypuff's Expand doesn't deal damage.

GB Pidgeot's Gale deals 30 damage instead of 20.

Vending Clefairy's Sing costs 3 energy instead of 2.

Vending Fearow's Quick Peck deals 50 damage without coin toss.

Continuation of the bug report:

If you return to the same club on the world map where you just had battle, you will be teleported to your last opponent and get the same result of battle again.

A misprint for Focus Energy attack and status: attack will \ndeal damage next turn.

Vending Horsea's Water Gun gains only maximum 10 additional damage instead of 20.

Electrode's Chain Lightning doesn't deal damage to benched Pokemon.

Vending Jynx's Ice Breath inflicts Paralysis instead of Sleep.

Vending Gastly's Headache doesn't block opponent's trainer cards. Should this status apply to Gastly itself?

Vending Kangaskhan's Punch costs 1 energy instead of 2.

GB Vaporeon's Bite and Focus Energy attacks have their effects swapped.

GB Jolteon's Stun Needle costs 3 energy instead of 4.

Also for some unknown reason there can be an error and game will freeze while GB Jolteon is in play.

Another small addition about cards:

When Dark Weezing is played on the field there may be an error message after player's turn: "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: integer overflow", and game freezes.

Some Pokemon Powers can be used several times and even under Special condition effect if card remains selected after first use. For example Dark Gloom's Pollen Stench can be used this way even if Dark Gloom becomes Confused.

Also Vileplume's Heal can't be used on itself for some reason. "Confirm" just doesn't work if it is the Active Pokemon, so game will stuck at that point when there are no other targets.

Looks like Venonat's Leech Life heals only fixed 10 damage, not the full damage from its attack.

Rocket Grimer actually has 50 HP, unlike 40 on its card.

This short report is mostly about wrong names from the battle log.

Charmeleon and Arcanine have a misprint in their attack's name: "Flamethower" instead of "Flamethrower".

Squirtle Deck Magmar's attack Fire Punch is named "Smokescreen".

Rocket Ponyta is named "Charmander". Therefore it is not compatible with Rapidash, since it has another name.

Currently with Vending Vulpix's attack Allure you MUST choose opponent's Pokemon for switch, not may. And this attack is named "Lure".

Also when you need to choose opponent's benched Pokemon as target for attack, you should click card again to uncheck it or pressing "Confirm" chooses the first checked target. This is not obvious, so it may be considered a bug in the first place.

hi friend, how to make the game work? justblack even download the game.