The presentation is a bit minimal, but the gameplay is solid! Level 3 was especially tricky!
Also, Godot dev to Godot dev, I'd recommend turning off (or setting to 0) "snapping_length" I believe it's named in the characterbody controller- that feature's for making a platformer character, and have them stay on the ground while walking down slopes- but it causes some oddities when in a top-down game.
Good game though!