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(1 edit)

Thank you for this demonstration app Tom!

I am exploring using it to see how I might want to incorporate it into fun and work. Thoughts after five minutes:

* Might want to add a "sharpen" filter to the Unity app. Desktop black-on-white text combined the tilt-5 color and brightness capabilities results, for me, in a washed-out effect. Zooming helps me discern the text. I wonder if there is a way to avoid the need to zoom with a sharpness filter.

* Have you considered "pinning" a single window to the Tilt Five viewport? E.g. Is there a way to choose just one window's Texture, given to Unity from the uWindowCapture plugin, for rendering?

* Have you encountered this issue:

On my system I see one eye (L) as blurry, and the other as crisp. I am using Windows 11, app v0.3, and drivers 1.3.3.

EDIT: Critical detail, I am using the "XE" (tall) display board.

CRISP (R):




BLURRY (L):


Happy hacking!

Nick