First of all, thank you for your feedback - it truly means a lot to me !
Btw, I’m French and our keyboards are set up in AZERTY here, so we often have to change the controls settings for most of the games we played haha. And yes, the prototype does indeed conclude with the “On the making…” screen.
Regarding the counter part, your suggestions have been incredibly helpful. I was somewhat uncertain about how to give it a purpose beyond rolling, but your idea of deflecting projectiles sounds fantastic.
As for the boss fight, my intention is to make it a scriptable impossible battle. However, I wanted to gather feedback on what I’ve already created to mesure it was a good prototype. So yeah, the boss wasn’t quite ready for the battle - perhaps I was a bit impatient haha.
To be completely honest, I introduced the idea of the protagonist getting defeated because I felt the character’s moveset was somewhat limited. Given my constraints in obtaining assets from various talented artists, I thought this would be a better way to introduce a new character with a wider range of gameplay possibilities, rather than just replacing the original protagonist.
Now about the next character, I’ll give you more details. Currently, the spell incantation system is rather basic, involving magic attacks that consume the character’s mana or energy. But I would like to make it a more complex mechanic, with both “offensive” and “defensive” modes where spells can change, and successful defensive incantations might even replenish energy. I thought that it would be a cool way to differ from the typical “cast a spell, run out of mana, drink a potion” routine.
I’m making note of the bug report; it seems to be related to the WebGL build, as I haven’t observed it during the development phase. However, I appreciate your attention in spotting it – thank you!
By the way, I’d love to continue discussing the ideas you mentioned earlier. It seems like you’re coming with fantastic concepts, and that’s precisely why I’m here!
Again, I thank you for your feedback and seeing you appreciating the prototype gives me a lot of motivation actually, hope you will be there for the next update :)