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I'd love to see a devlog for this game, or an explanation in the game's description about how you managed everything in just three days. Did you get some stuff ready before the jam, or did you split up the work so you didn't need to use already made assets?

we made all the assets in the three days, same as the music and programming. we dont really have any footage to make a devlog, but i might start recording for ones after the demo fully releases

Nice!