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(+1)

Damn, that's a comment and a half!
First of all, let me thank you for your kind words. I appreciate them a lot!

I'm gonna be a bit more concise in my reply and only address points I think need clarification. Please don't take this as me disregarding everything else. I've read your whole comment and I appreciate it for what it is.

About the girls' designs:
They are all made by me, so thank you! Of course they got refined over time because I've improved over the course of the last two years as well. Early on I made some rather obvious mistakes but that's how these things go.

Regarding Jun:
I know. It's by design. I can't tell you what and why (because of spoilers) so I'd ask you to trust that I have a plan for her. I've been working up to this point to set a few things up for her and they'll soon bear fruit. Hopefully in the way I intend them to, too.

Too many characters:
That's an opinion. I disagree. Important to note here is that not every female character you see in the game is a love interest. To me the world needs to be filled with different characters that the MC meets here and there because (again, to me) it feels unrealistic and weird if the MC only ever runs into the same 5 girls, despite spending time in crowded places. Quoth for example will very likely not be romanced at all, so we're not "starting over with her". She's part of the plot and used to add some cuteness to the game. Nothing more, nothing less.

Scheduling:
What you're describing is a sandbox game. That's not CH. I know some people like having the liberty of choosing what scenes to choose at any given point in the game but:
a) that's not for everyone
b) I personally am not a fan of this style of game
c) CH wouldn't work if I gave the player said liberty
To elaborate on the last bullet point (c):
The pacing, flow, and order of events in CH needs to be the way it is for the story to work. If you were to skip Okami's story, for example, the story would stop making sense. Same with completing Nagisa's story before all the others.
Now, you could, of course, argue that I chose to make it that way and that I could've created the story differently - and you'd be right of course. But I didn't. And that's mostly because of bullet point B. For me, CH is a passion project, first and foremost. That's what makes it as good as it is, if you ask me. There's actual passion in the creation of it and it apparently shows. And, well.. that wouldn't be the case if I were to make a game that I don't personally enjoy.
I know that you simply stated an opinion and that's totally fine, of course. I'm not trying to defend myself, either. Just explaining the reasoning behind sticking to my guns, basically.

Main objective:
You're not completely wrong on that but the key part of your statement is the word "seems". It's hard to see at the current point but I'm following a plan and it should (hopefully) make sense once the game is complete. Again, I can't say much, so all I can do is ask people to trust that I'm not completely retarded.

Everyone playing dumb:
Well, that's a matter of perspective. Of course this is all just simulated and no one knows how these things would go in reality, but to me it makes sense that people who are used to supernatural stuff (i.e. Myths) are less sensitive to its appearance. So, while it may seem odd from a meta perspective (yours) that no one draws the conclusion you think is right, it isn't that odd when you put yourself in the shoes of someone who's been around "abnormal" things their whole life.
Also, the MC has very much questioned his own humanity before. Don't quote me on it but I think it was on the balcony with Jun. And it's not been before that because he's tried to avoid these kinds of thoughts because they scared him. Which he also explains in that scene.

Things being far-fetched:
I mean.. it's a fictional world filled with supernatural beings. The whole premise of CH is far-fetched. And yes, a certain level of suspension of disbelief is necessary. But I don't think that's an issue, per se. I do expect people to be open to disregard minor plot holes or unconvincing things for the sake of the overall narrative. That much you have to do in pretty much every fantasy story.
Does it make sense that the internet hasn't uncovered the existence of Myths in an age where pretty much everything is being controlled? Not really.
Would the whole story be impossible the way it is if I hadn't ignored that while building the world? Yeah.
So, while you're not wrong, I'd say it simply doesn't matter. Not everything has to always make 100% sense. As long as it's fun, it's fine for things to be a bit weird, imo.

As for Suzu:
She didn't know about the bank, her family didn't have other houses (that she knew of), and all the other members of her clan were killed in the attack. It's all accounted for.

Again, thank you so much for your comment and your kind words. While it may seem like I completely brushed off all your criticism, I do keep it in mind going forward, like I do with all comments I get. If somethings comes from it or not will have to remain to be seen, but I've read it and acknowledged it.

Cheers!

(+1)

That's okay, man. I appreciate your kind reply!