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Great work! It's been a while since I've played one of these types of games. I think your camera movement felt smooth and the movements you chose really added to the narrative. I didn't find it dizzying like a few other people but I did think it went too fast. I barely have a chance to shoot enemies. It feels like there's no way I can kill them all which I think maybe is what you were going for. But I get shot by enemies that I inevitably miss quite a lot and I can't retaliate because they're off-screen. Also, I think a more relaxed pace would allow players to pay attention to the dialogue more. I think your writing is fun and very in line with magical girl stories so it'd be a shame for somebody to miss what the characters are saying.

Thanks for playing! I'm glad to see the camera wasn't super rough for everyone! I think a more relaxed pace would definitely help a bunch, trying to fit the dialog into the little bits of downtime was pretty tough to give everything the space it needed, and the way I had set up the rail made it pretty unfriendly to make changes to the timing, and it'd help to make sure that people really got a chance to fight back. To be honest, I was originally planning on voice acting the game so that you wouldn't have to focus on the text popups, but I couldn't get my voice to sound decent when going that high-pitched, and then it was pretty late in the game to get someone else's help.