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Thanks so much for your notes!

The trick with that first screen is to jump into the boomerang. If I did it again, I'd move the second platform so that the player would have to jump before the throw. You can also throw the boomerang backwards, so perhaps a pillar would have been more apt.

I really like the boomerang as a mechanic, so I imagine I will be going back to these tools later on.

Thanks for playing!!!