This was pretty tough! I took quite a bit for me to get used to the controls, but I think it made it for a pretty interesting way to play the game. That first jump was pretty tough for me to get over though, and I don't really know if even with more experience it would be something I could accomplish reliably. I wasn't a fan of how you could fall off the sides of the map, it felt like with how much you'd have to commit to jumps or how the boomerangs bounce you up, it could be a bit more forgiving with not killing you. Also I wished that the game paused when you were transforming. While it was fine for phase 1, it felt pretty tough trying to transform without taking damage with the missiles. I enjoyed the voice acting! Sounded like there was a lot of fun being had with the different lines.
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- Super Henshin Masters -'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #21 | 2.631 | 3.000 |
Audio | #26 | 2.631 | 3.000 |
Engagement/Fun | #27 | 2.193 | 2.500 |
Aesthetics | #27 | 2.456 | 2.800 |
Magical Girl Concept | #30 | 2.456 | 2.800 |
Overall | #30 | 2.280 | 2.600 |
Theme Interpretation | #33 | 2.017 | 2.300 |
Gameplay Polish | #34 | 1.579 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Scout Knight is goth with magical girl powers. If she does too many transformation sequences she might end up pink & preppy.
Which theme(s) do you pick?
"What is a man? A miserable little pile of secrets!"
How does your game fit those theme(s)?
We have recreated the entire original cutscene. There is a secret nostalgic version in the chapter select.
Were the assets for your game made during the jam? Elaborate as you see fit.
The 3D characters, code, and music are all originals. Created this August.
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