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Hey, this was cool! I like the idea behind focusing on the item usage instead of stuff like skills. The art was very well done as well. I wish there was some music playing on the start screen, cause initially I wasn't sure if I had my volume turned down too low or something. It's definitely pretty easy to run through a combo and decimate everything, so I think if you want to expand this project a bit more, keeping an eye on the balance of how some of the effects stack up will be helpful. I will say, it is possible to beat the final fight (at least, I assume the difficulty is in left-to-right order) without any health upgrades and without using blind/poison/burn (I did use a toaster), so I think even if you tone down some of the effects it can be okay. 
Thanks for uploading!

Thanks for the detailed feedback and compliments! Others have also pointed out that the balancing is off. The team agrees that it could be tweaked, however, the team member who designed the difficulty is also satisfied with it the way it is now because he wanted the game to be easy and thus accessible. Concerning title screen music, that's a pretty good suggestion. I don't know why we didn't think of adding it.