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I am a young child named Lia who is living in some version of the future after the world has experienced some sort of climate crises. Lia doesn't seem to know what to make of the information from her parents and ultimately decides to have a bake sale to help people out.

There were issues with capitalization and spelling throughout, which I didn't think was intentional, but then I got to a part where Lia is misspelling fruit names and assumed it must have been a stylistic choice. I feel somewhat ambivalent about this, but it did help remind me that this is from the voice of a small child.  Perhaps the mistakes could be more consistent or pointed out in more obvious ways throughout the story?

The inclusion of the drawing was a nice touch and I think it would be interesting to explore more of that throughout the narrative. I was also confused about the ending and was unclear if it there was more that I couldn't see beyond the frame (please check the box to enable fullscreen from the itch.io dashboard when uploading your game). Aside from that, it felt a bit jarring because it suddenly ended the experience without giving me any greater insight or resolution to anything I was experiencing throughout the game.  What would you like players to leave the experience with?

The pairing of the insight regarding what is going on in the world with the limited understanding of the child is interesting. I think it could be expanded upon even further with moments in which we, as the intelligent players/readers, can clearly understand details about the circumstances that the child just doesn't understand. Perhaps a combination of written and visual narrative?