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I'm a robot talking with someone named Layla about random things until Layla discovers that Palladium, an area important to her, has been destroyed. The ending I got implies that Layla commits suicide due to Palladium being destroyed.

The game's cover art is nice, and the graphic that shows Palladium in ruins helps visualize it further than being just a simple text conversation game. I also enjoyed having Layla talk about things she liked such as starstalks or kult-kult.

The naming conventions of the two characters, while they make sense (Bt = bastion terminal, pt = person terminal?) look very similar to each other visually and there are some times where I have a hard time keeping track of who says what. There's also some typos that some others mentioned, but they can be very easily fixed.