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I like the story, and how the epilogue plays out - it was quite funny. The gameplay is simple and straightforward. I think there can be some improvements when it comes to the prompt for giving items - I had to look away form the character in order to actually hand over the item.

The music and the way that the characters move and look creates a psychedelic atmosphere to this game. The autumn scenery also adds to the surreal nature of the game. It's somehow mildly disconcerting, yet oddly relaxing. If you can somehow maintain this atmosphere, this could serve as an interesting premise or style for this game or even a future game.

A simple fetch quest in a stupefying world.

thank you for playing. i found this autumn-scene with the huts in the unity asset-store