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Sooo many "that'll do" moments for this one! The humanoid animation pack wanted to move the model outside the player's position with "root motion", sort of fixed it but not really. The dragon is calling functions from inside its animation to get it looping. There are three separate methods checking for "isGrounded" (for jumping) being used and it still doesn't always work lol!

https://itch.io/jam/gmtk-2019/rate/462198

Yeah, collision detection can be a real pain (as can Unity's inbuilt animation system). We kept our animation pretty light for that reason!