Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Candyflowers, I'm very happy with your feedback! It's great to hear your impression of the game in practice!

Regarding the number of Nodes, it is a part that really needs to be polished. For two players, the proposal is for there to be 3, as you did. The idea is that few Nodes would encourage players to fight them, while having many of them would spread out the characters and reduce conflict.

Regarding the action economy, it really is something with a certain chaos. It is curious that there were no casualties. No one was injured?

There are some ways to have more control over activation. The Leader's special edge can help nearby characters. Another way is to spend Karma for rerolls. By the way, did you even use Karma in this game?

Candyflowers, thanks for your feedback! I will take into account everything you mentioned for future updates.

(+1)

There were some wounds, kind of surprisingly few, but then those wounded characters never got Unruly. We used a little bit of Karma. I think my opponent held onto hers a little more stringently, which might have led to some of the frustration on her part. Keeping her Leader in close definitely helped with that but it didn't lead to a whole lot of wounds on her end. Sionnach and Tiffany in particular (Boss and Underboss) were shot at for basically the whole game and never failed a Defense roll.

I understood. I will take this into consideration for future updates. Thanks!