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(2 edits) (+1)

I was so excited to see your trailer on Tiny Yellow Machine's playdate direct! I already played and loved the the demo  and I'm thrilled that you will be releasing a full game! 

Also, I sideloaded the updated demo and I found a really weird bug. By selecting "continue" the player spawned on the title screen. Buttons don't work correctly (A plays the opening animation and B does nothing). There doesn't seem to be a way to get to the game proper other than to go to playdate home start a new game. Clearly a bug but also it's kind of cool to walk around in a field of stars.

Anyway, thank you for creating Solar Descent. I am going to try the 0.3 demo and I look forward to the full release! 

player spawns on title screen

Played demo 2.0,  sideloaded 3.0, selected continue. Save data still present on device.
(3 edits)

Ah, there’s probably been a few changes to the name of rooms and some variables between the builds. This makes old save data wonky at best. I planned to add a save data version check, but never got to it. I’ll add a line about not using old save data  Thanks!

Selecting “new game” and entering a new room to trigger auto save should “fix” your problems, i.e. once the game has new save data “continue” should work as intended. Let me know if it doesn’t. 

Edit: Found a bug that would crash the game (forgot to declare a portrait to use after the first dialogue box, would only crash the game if you spoke to the NPC after reloading a game). Added a save version check while at it  and pushed out a new update, version 0.31.