Given the descriptions, it would make sense for certain tasks to take longer as the transformations progress. Is that something that would be easy to add? It’s a bit too easy to finish all your tasks on time. A little extra delay due to certain transformations would encourage death spirals where you get rapidly transformed as you lose the strength to finish your chores on time. That sounds pretty hot.
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I agree…in principle anyway. I actually programmed this into the first version of the game - each change has a varying time penalty on each task, plus there was a different horniness modifier for each task. But it didn’t work in practice. It became too difficult to track or plan tasks, and the game felt very random and punishing, so I had to take it out. Thanks for the suggestion though!