Hvaing finished the Beach Biome, the game end trigger has finally been completed. The struggles I had were coding the trigger and making the player collider connect to help finish the game. I realized I had to write two seperate scripts to help get this thing to work properly. Took a few days to figure out, but once it was written properly and edited to show that it was all working and using the SOLID Principle; The level came together much smoother.
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Final adjustments for the Desert Biome have been completed. I have gone ahead and completed the final designs for the metal detector, portal, and jewels for the player. The portal logic was left as the last task as I struggled to complete the logic that connected my scene with the next and what the "win condition" was for the player. In the future, I would love to add a sandstorm element that will affect the player and their playthrough. I was able to design and complete a particle system that mimicked a sandstorm, however, I could not think of what would cause the sandstorm and what the player could do to protect themselves from it. Overall, the project is a major success in my eyes. All 3 biomes interact and mesh very cohesively. The player is able to complete each puzzle without much difficulty, however, there also is a lot of room to drastically modify these puzzles to make them more difficult for the player. Each puzzle and biome is unique in its own way, however, the design of the biomes helps bring everything together and make everything feel like one huge game.