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(+3)

Great job on this overall. It reminds me of the google doodle Olympic games game. The collision boxes for the player was a little annoying cause I kept bumping into signs and other things. I think I might have soft-locked myself somehow cause I got the quest to talk to the seagull but he won't say anything. I had gotten the peanuts and given them to the red panda before I ever interacted with him, who pointed me to the fox who also basically has nothing to say to me.

Another few  improvements that could be made are the tiles don't quite line up in some places and the transition areas could be delineated a little more since it is impossible to tell if you can walk from one map to the next, it seems like there's a few places I should be able to but I can only go north from the starting area. Lastly with the chat system the skip button being the same as choose an option is a little annoying as well due to trying to skip to the end of the dialogue so I can read faster and accidentally picking an option when I didn't mean to.

Anyway good job putting the chat system together, I wanted to do the same for my game but it's a big undertaking and you did a good job. I also liked the text animation touch in some places.

Thank you for playing, and thank you for your detailed feedback! I believe our dev, RaceAce, is planning on a post-jam bug-fix update, so some of the issues you mentioned may be resolved :] We're glad you enjoyed it!

Many thanks! Glad you enjoyed the game!

Just to clarify, with the issues regarding the tiles, is it more so to do with the tileset itself and how it looks that can cause things to look accessible when they are not, or more an issue with the map layout?

(2 edits) (+1)

There just seemed to be some parts where the tiles themselves weren't lining up an example is where the edge of the water is, I also noticed the other thing you were talking about of it not being clear whether or not you could continue or not but here's a snippet: 

As for the transition areas, I mean this:

Doesn't look traversable but it takes you to a whole other map. Given that:

This seems like it should take me to another map as well, however it either doesn't or I didn't progress far enough for it to allow me to.

Otherwise yeah there were some parts that some areas seemed like I was just not able to go there but I managed to wiggle through some gaps, still got stuck eventually:

One such example in the northern map to the west side:

The bush below and to the left of me is passable, that's how I got back here.

Ah, thank you for clarifying! This was a pretty big project, with it being the first game jam for several of us, so hopefully we’ll iron things out next time :D