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(5 edits)

Thanks for playing!  I used to be annoyed by Sticky Keys when I was playing games that used Shift, which is why I always turn it off now.  I'm surprised it's still default, since I've never met anyone who uses it.  Could be worth recommending that to players though.

I did try to put an extra prompt just bellow the ledge so people wouldn't miss it, but it's not pinging so reliably.  I also wonder if I should have made the breakable walls less subtle.  Sorry about that.  Something to tweak.

Yes, that room is accessible.  Though I don't think anyone has yet, despite the credits letting you know there was an optional power-up.  Guess I hit it too well. 😅 If you'd like a hint, check the included images.  If you'd just like the answer... (View rest) vvv





There's a secret passage in the final final room.

(+1)

Ah-ha!  Yes... that was really well hidden. I think because that last pulley jump can be really tricky and became my main focus I did not even consider back tracking.

The 4 keys were well hidden, and that last room with the drain switch, accessed below the map, was about the last place I looked for another room.

Very satisfying to finally finish... Still missed 1 health upgrade, but that is fine.


Great stuff :)