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(1 edit) (+1)

Made a cool aiming mechanic where the camera only turns when going out of the aim bounds. Free aim style and hit detection using layertocanvas, but more suited for a robot game/bullet hell style. My next game after I finish my current jump on head platformer lol.

To anyone who wants bullet zelevation to work, its just player.zelevations - target.zelevation

Nice, especially for sniper like play.

Deleted 284 days ago

Working on some 3D prototypes with this. My game company itself is focused on a MMORPG which is 2.5D, using my Spine addon for skinning and animations. We use C3 for the client side.

Deleted 284 days ago

2.5d like Ragnarok online? I loved those graphics. Wish more people used 2.5d, I loved that look. I'm working with 2 other people on making a 2.5d visual novel but after, I would love to start a 2.5d platformer like the Prinny games. Something like this looks very possible now in Construct.

That game 100% possible to make now. Actually it's weird that there isn't an influx of 2.5D platformers now that it's so easy to make.

Deleted 284 days ago

Just watched gameplay for that and..... that looks difficult lol. If you figure out the math on how to do that walking on walls/ceilings with camera rotating stuff then sure. I'm just amazed something in the Ps1 days could do that.