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(1 edit) (+1)

Made a cool aiming mechanic where the camera only turns when going out of the aim bounds. Free aim style and hit detection using layertocanvas, but more suited for a robot game/bullet hell style. My next game after I finish my current jump on head platformer lol.

To anyone who wants bullet zelevation to work, its just player.zelevations - target.zelevation

Nice, especially for sniper like play.

Deleted 1 year ago

Working on some 3D prototypes with this. My game company itself is focused on a MMORPG which is 2.5D, using my Spine addon for skinning and animations. We use C3 for the client side.

Deleted 1 year ago

2.5d like Ragnarok online? I loved those graphics. Wish more people used 2.5d, I loved that look. I'm working with 2 other people on making a 2.5d visual novel but after, I would love to start a 2.5d platformer like the Prinny games. Something like this looks very possible now in Construct.

That game 100% possible to make now. Actually it's weird that there isn't an influx of 2.5D platformers now that it's so easy to make.

Deleted 1 year ago

Just watched gameplay for that and..... that looks difficult lol. If you figure out the math on how to do that walking on walls/ceilings with camera rotating stuff then sure. I'm just amazed something in the Ps1 days could do that.