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(1 edit) (+1)

Perhaps this is a matter of the game engine being used, but trying to assign the movement to the arrow keys results in double inputs when using the menu. It's a quirk, but it makes key binding to something that might feel more 
comfortable less feasible.

Being able to see what weapon you currently have would be great, and knowing when a pickup will switch it out would be a huge QOL.

Still like the start of this so far. Definitely suggest adding some tags for visibility. Both "breast-expansion" and "inflation" would definitely be relevant here.

Oh no the engine can support the key binds. I will make modifications to the system to resolve this and update the demo.


You can see your current default weapon (the one you have even after dying) by pressing esc. However, the current weapon I hadn't thought would be an issue. Ill see if I cant find a way to show what your weapon is without adding too many UI elements. I might just add something to Aria physically that shows what weapon she has.

Oh I didn't realize I could set my own custom tags. Ill add a few. Thanks for playing it!