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(1 edit)

5/5

I got to act 2-9. when there are a lot of enemies on the screen, the game starts to slow down.

the last unit is overpriced in my opinion, it should go from 150 to 100, or at least increase her health to make her as resistant as the shield bearer

you should mention somewhere that you have "pre-builds" on patron somewhere in the game or here on itch io


(+1)

Thanks for the feedback.

I also haven't forgotten about optimization ^_^
slowly mastering this "magic"

The balance will be completely redesigned with the release of the next update.

(+1)

How much longer do we need to update

(-1)

ayeeeee!

(+2)

IMO, I think the unit prices are decently balanced. Having multiple wizards will make your army OP. I completed Act 2-9 & 2-10 using a combination of farmers, archers, arbalists, cock tanks, mines, and barrels. Since farmers have the shortest cooldown, place them in front of witches when they spawn to absorb their Charm spells while your archers and arbalists shoot them from the rear of your formation.

(+2)(-1)

i actually did it, anyway mega brain time