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(+1)

This was quite neat overall, minus having to protect my feet instead of my head in the danmaku section because that feels fundamentally wrong on so many levels that it makes dodging highly unintuitive. I guess there's not much way around it, though, if you're using the collision-box as the hurt-box, cuz otherwise it'd look like the PC is clipping through walls.

(1 edit) (+2)

Yes, I still think this hitbox makes the most sense as well. However, for the next update I'll see if having the option to make the hitbox visible during that session improves it and if it doesn't get too cluttered visually.
Thanks for the feedback!