Good job! I'll see if I can beat that whenever it's time to replay this one again.
I'm glad there are still people playing and, dare I say it, enjoying this relatively obscure one.
Ferociter
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Heyo, yes I'm aware of that one, it has been found quite a while back, but that has probably been buried under several archeological layers of comments.
Those that stumble across it and use it are rewarded with the maze being easier, but the tragic tradeoff of course would be that they'll have to live their entire lives without the sense of pride and accomplishment of beating the beloved Bouncy Maze (tm) the intended way.
Awesome, more feedback's always appreciated.
The character's small for thematic reasons. But it's also just zoomed out so you can look further ahead. But more on that below.
More Cataractae is present down the pipeline. I'd like to make a sort of remake of the game that improves on everything: better graphics, hugely increases the amount of content, remixes the existing level design, and yes I'll have another crack at the OST as well. My knowledge of music theory is microscopic though, so we'll see. Anyway, lotsa cool new areas and it'll finally be time to reveal the world's lore.
A death counter and time played statistic do seem appropriate for such a project.
A prototype exists, and while the character stays the same size, the window is much bigger (fullscreen, ideally). Concretely: the visuals in the original are upsized 2x since it's pixel art, the remake will be upsized 3x.
This is on a very distant horizon beyond Cursed Travels: Sunken City and Project Amidst though, sorry!
Thank you for playing!
Huh, strange. I'll try to see if something's up or if Steam/Steamdb is just being weird somehow.
Thank you!
EDIT: Germany's the one being strange, as usual. Apparently, from what I can find, they've added more restrictions since Nov 15 to age ratings and games not yet rated are not shown. Seems easy to fix, will do soon!
Some ideas were scrapped during development because the game was getting too large for what it is. Thirdington was originally going to be the fourth city and be named Fourside.
If that would've been a bit too much on the nose is up for debate.
I am considering making more with this, the sizeable amount of feedback would then of course be incorporated, starting with the driving. This won't be in the near future, if at all.
Thanks for playing!
Whoops, forcing the car downwards always after a crash was a mistake I missed, but that's fixed now. I've also sped up Ufo the IFO significantly with the latest update. I'm considering adding more (i.e. any) checkpoints for the surfing, perhaps more in the car sections.
Thanks a lot for the concrete feedback! Much appreciated.
(The bouncy maze is optional if not going for 100%)
I highly suspect your cookies are not saved properly. When you start up the game, does the game greet you with the image below?
If not, local save data is lost somehow at some point (lamp and clues depend on global save data), which could also be a weird Itch-specific issue. I'm afraid there's a high likelihood it's out of my control, but I'll have a thorough look at it.
Maybe switch browsers or wait until the Armor release if you're willing to give it another attempt.
Amidst the Sky's direct sequel got decently far into development (see: old blog post). As of now it has about twice the content as the entirety of the original.
It'll be a while before I continue that though, as I'm working on some smaller projects and finishing Cursed Travels: Sunken City first.
Yes, a remake with way more content:
- Tweet with visuals
- Tweet with some thoughts
Sidenote: the background you see in the first tweet is the background that took me the most time to make ever (so far).
Well, close. The main room has the following pieces of decor, every single one on a different depth, from furthest away to closest to the player:
- Stars and the moon (stationary)
- Wall with large windows
- Scaffolds with stairs in between
- "Scaffolds" hanging from the ceiling
- Crates on the floor
- Diagonal support bars
- More "scaffolds"(?) hanging from the ceiling
- More crates on the floor
- Vertical support bars
- Lamps and chains hanging from the ceiling
- More diagonal support bars
- More lamps and hooks hanging from the ceiling
* Layer with the player where the actual game takes place
That's 12 in the background (not counting the player), although technically the mountains you see in the intro are still present, but I don't think you can actually see them anywhere through the windows in that room. If you count those, that'd be 14 differently moving parts of background.
Thanks for the feedback, appreciated! With these "smaller" Cursed Travels web games I'm playing around a bit with the gameplay and whatnot to see what works. As such, I expect people to like other entries more than others.
I think you'll like the fourth web game in the series more, and the big Sunken City themed game will focus a LOT on the aspects you mentioned liking, so keep an eye out for that as well!
Yeah, multiple people have suggested the boss could be more interesting, so I'm currently making an effort to make the boss of the next one a lot more exciting.
However, the focus with these games is mostly on the puzzles, so don't expect anything too crazy.
(.eno taht gnicrofeturb ton no boj doog ,haH)
Is your browser saving progress? When on the second level, try quitting the game (press P, then Q). If the Continue option isn't there on the title screen, the game is unable to save your progress.
If this is the case, avoid playing in incognito mode, or if you weren't anyway: check your browser settings or switch browsers.
If you mean you aren't given a second SealBreaker(tm), did you put down the first one at the correct place long enough and then talk to Fargleton?
Glad you liked it!
Yes, saving cookies was always a requirement for my games (and most web games in general), but this time I decided to add a little message if that isn't working. Thank you for the additional insructions.
Also, the game seems to work fine on Firefox on all my devices, so that might not even be on the game. Will look more into that though.