Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Ferociter

22
Posts
5
Topics
257
Followers
6
Following
A member registered Sep 25, 2018 · View creator page →

Creator of

Recent community posts

I don't know how to aswer that without it seeming like bragging, which in itself already sounds a bit like bragging.
Just keep in mind that I've played my games more than anyone, for obvious reasons.

Ah, good catch, will fix that spelling error whenever I update the game.

Glad you liked it!
Yes, saving cookies was always a requirement for my games (and most web games in general), but this time I decided to add a little message if that isn't working. Thank you for the additional insructions.
Also, the game seems to work fine on Firefox on all my devices, so that might not even be on the game. Will look more into that though.

Awesome, thanks for playing! Challenging was definitely what I was going for.

I can definitely see how it looks like that (other people have mentioned it as well). Just to be clear: it's supposed to be the priests waving, from a side perspective.
That said, the misunderstanding is honestly pretty funny, so I haven't changed it (yet?).

That wall-jumping is just a weird artifact of the way collision works in this game.
So yeah, a bug. But not a detrimental one luckily, and it was found quite some time after the game was released, so I never fixed it.

Long answer because I did put some thought into this once and that's a fun question:

Before I started making games on a regular basis, I did have the idea of all of them taking place in the same universe at least, although some in vastly different points in time. So that would be a world filled with mysterious artifacts, ancient buildings, and the occasional curse.
I'm not sure if one could still argue that makes sense, but Duality of Opposites could be like an arcade game that exists in that world for example, and then Warper might take place in a distant future. I haven't really done anything concrete with that idea though (yet?).
In other words: I wouldn't say there really is an "official" canon right now, so I'd like to think your take is as correct as mine.

That said, this might change, but currently my idea was that the Cursed Travels protagonists and the Temple/Tower guy know each other. I'm thinking the Soul Mirror person is active in their world as well, same for the Firefly Forest character. Things are still moving around in the Amidst the Sky sequel's story, so uhh let's leave it at that.

That's the first time I think that anyone has claimed they found the secret room. I had almost given up hope. Well done!

All I will say is that you are on the right track.
And I'm not sure if anyone has found the secret room in Tower of the Scorched Sea (sadly).

That's very likely, I originally released this one on Kongregate in early July 2019. It wasn't until semi-recently that I finally put all of my games here on Itch as well.

Thank you, there might be a secret room somewhere in this one...
Nobody has mentioned finding it yet though, so I'm starting to wonder if maybe I made a bit too secret.

Interesting, I hadn't considered that for that part. Will look into it and most likely include that in a next small optimisation/little fixes update. Thank you!

Ah I assume you mean the far right. You likely have to refresh your game or perhaps clear your cache(?), as I solved this one earlier today. It works on the browsers and hardware I've tested right now.
If not let me know of course, so I can get back to panicking again.

Very nice to see some names from the old Kongregate days popping up by the way.

(1 edit)

Fixing a prior issue seems to have caused this new one. I'm on it.

EDIT: And it works again. Apologies for the temporary confusion.

(1 edit)

Yeah, that's not supposed to happen. Thank you for the video, I seem to be able to reproduce it more consistently now.
Fixing might take a while.

EDIT: Found the issue and it should be fixed now. Although, if it somehow still occurs, let me know of course, and I'll get right to it ASAP.

(1 edit)

Thank you, I'm not sure and am looking into it.

EDIT: This combined with a comment above helped me a lot to identify this issue, which has (hopefully) been fixed. Thanks again.

I've just now decreased the number of repetitions to 5, thus decreasing the number of sub-phases and the overall section's length. Additionally, some waiting time between phases has been decreased a bit. Thank you for the feedback!

(1 edit)

There is indeed... Fixing right away.

EDIT: Done and tested, should be good now. Thank you very much for reporting.

I've been working on a follow-up to Temple of the Four Serpents for a little bit now. Hoping to get it finished somewhere next month.

It's on Armor and Kongregate, where I it released ~2 years ago. I'm in the process of slowly putting my old games on Itch, with a little performance update here and there.

Thank you for the feedback! There might indeed be a secret ending...

By the way, if you're unfamiliar with my earlier work (such as this one) stick around for the next ~week or so, as I'll be putting my "old" games here on Itch. Six more games coming up!

(1 edit)

Thank you very much for reporting, I'm looking into it. So far I've only managed to replicate the bug once after 30+ attempts, so it might take a while.

Edit: Found the issue, the bug should now be fixed. Good luck with the speedrun!