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  1.  Day Two: 
    1. Added instruction text prompts at the start of the game
    2. implemented scoring
    3. extra life and multiplier system
    4. tuned all enemies 
    5. tuned all segments of level for difficuilty 
    6. tuned all turrents especially for HP
    7. added flavour text 
    8. mapped out a simple maze, 
    9. implemented stage finale and boss