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Thank you for you nice words and feedback.

Your feedback is amazing, after i finished implementing the drone modes switch (which was a really nice idea at the beginning) is suddenly thought to myself... why?  i could just attach when the cursor is hovering on an enemy? 

it was too much of a change near the end so i just went with what i had :)  changing it is a big fundamental change in the code + it would make the tutorials wrong and just a big mess.

Good idea for spotting this unneeded huge mechanic, "a true gamer, are u" (yoda voice) :D

(1 edit) (+1)

When I made that suggestion I didn't think about how many changes would be required just to save the player from pressing a button lol. Also didnt consider how to go about locking onto moving enemies that you might include in later levels, so maybe it is best to keep things the same. It works fine and is awesome.